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	<title>Planet Azure</title>
	<link>http://blog.bluegillstudios.com</link>
	<description>BlueGill Studios' News and Development Blog</description>
	<lastBuildDate>Fri, 05 Dec 2008 02:33:16 +0000</lastBuildDate>
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	<item>
		<title>Why the wait?</title>
		<description>It seems the inevitable has come. The part of the show where the developers go do something else, because there's really nothing more they can do to the game they were working on. We're doing that right now with Open Fire Gold (doing nothing to it, that is) while we ...</description>
		<link>http://blog.bluegillstudios.com/2008/12/why-the-wait/</link>
			</item>
	<item>
		<title>Game Dev Update</title>
		<description>OFG Update

We have sent what we hope is a final build of Open Fire Gold to an unnamed portal that we have been in negotiations with for a while now. We had to add some spesific scoring code to the game so it would work with their portal and they ...</description>
		<link>http://blog.bluegillstudios.com/2008/11/game-dev-update/</link>
			</item>
	<item>
		<title>Chicken Target To Be Delayed</title>
		<description>We have decided to do a smaller arcade game in the Chicken Target Universe. We still plan on finishing Chicken Target, but its scope is a little bit bigger than what we need to work on at the moment. We'll announce the new game once it hits Beta. </description>
		<link>http://blog.bluegillstudios.com/2008/10/chicken-target-to-be-delayed/</link>
			</item>
	<item>
		<title>Announcing Chicken Target (Beta)</title>
		<description>

BlueGill Studios is pleased to announce Chicken Target (Beta)! This screenshot is the result of about four (more or less) weeks of work.

You can play it on the Beta Program web site.

Background Story*:

Two chickens José and Andres are co-pilots for Aireopollo flying a medium sized cargo plane delivering goods all ...</description>
		<link>http://blog.bluegillstudios.com/2008/09/announcing-chicken-target/</link>
			</item>
	<item>
		<title>Open Fire Gold Submitted to Shockwave.com</title>
		<description>We have submitted Open Fire Gold to Shockwave.com and are waiting on a response from them to see if they accept the game into their portal. Unfortunately they are quite slow in processing submitted games and we have heard nothing in this first week since submission. We continue to wait as patiently as possible for their response, and will be ...</description>
		<link>http://blog.bluegillstudios.com/2008/07/open-fire-gold-submitted-to-shockwavecom/</link>
			</item>
	<item>
		<title>GFX update</title>
		<description>Hi guys, Jeff here

 So its been a very full week for me, mostly to do with non game dev related stuff (blah). Thankfuly I did get a decent bit of work done on our next project! As Joe mentioned in a previous post I decided to take this next game (which we ...</description>
		<link>http://blog.bluegillstudios.com/2008/07/gfx-update/</link>
			</item>
	<item>
		<title>Day 6 of Unity Awards 2008</title>
		<description>Spent most of my time working on the flying code today, tweaked the work I'd done a few days before, made a new "placeholder" island to test on, added objects that get removed when you run in to them.

Current flying controls are, move left/right, up (a limited distance), down (down ...</description>
		<link>http://blog.bluegillstudios.com/2008/07/day-6-of-unity-awards-2008/</link>
			</item>
	<item>
		<title>Day 1 of Unity Awards 2008</title>
		<description>Day 1 has gone well, I've got the basic flying almost finished. I've only had to re-write the flying script about six times. :p.

We layed out some gameplay and prioritized items that need to be worked on first. Hopefully they won't be droll, it kind of takes some of the ...</description>
		<link>http://blog.bluegillstudios.com/2008/07/day-1-of-unity-awards-2008/</link>
			</item>
	<item>
		<title>BlueGill Studios participating in Unity Awards 2008</title>
		<description>We've decided to enter the Unity Awards 2008 game competition. We're using our next planed game design in this competition (it's got a small enough scope and can be made even smaller if we run out of time). We're looking towards a cartooney environment, art style, and game play. </description>
		<link>http://blog.bluegillstudios.com/2008/07/bluegill-studios-participating-in-unity-awards-2008/</link>
			</item>
	<item>
		<title>Front Page Finished</title>
		<description>Well we finally got the front page done. It fetches the news off of this blog, displays the title, and links back. Rather handy. We're almost finished with the site!

(This is just an excuse to see what the front page looks like with more than 1 link) :P </description>
		<link>http://blog.bluegillstudios.com/2008/07/front-page-finished/</link>
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